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Common Issues

Players Stuck on ‘Done’ When Connecting

Section titled “Players Stuck on ‘Done’ When Connecting”

Players see a ‘Done’ loading screen and never fully connect to the server. Almost always a corrupted or incorrectly structured mod in Resources/Client/.

  1. Remove all mods from Resources/Client/ temporarily (move them via SFTP or the Files tab).
  2. Restart the server and confirm it comes up normally.
  3. Add mods back one at a time, restarting after each, until you find the offending file.
  4. Replace the corrupted mod or use the Mods tab to get a clean copy.
Backend failed to respond to a heartbeat. Your server may temporarily disappear from the serverlist.

This is not always an error. BeamMP heartbeats every 30 seconds. A single missed heartbeat is normal and the server re-appears quickly.

If the message appears repeatedly, check in this order:

  1. Invalid auth key - verify the key in the Startup tab matches the one in BeamMP Keymaster.
  2. Server connection issue - restart the server from the Console tab.
  3. BeamMP backend outage - check the BeamMP status page or their Discord. If the backend is down, wait it out.
SymptomPotential Fix
Server not in browserCheck auth key is valid and Private = false
”Connection refused” on direct connectVerify IP and port in the Console tab
Players timeout on joinLarge mod pack - consider reducing mods
Players kicked immediatelyCheck CE/Nickel whitelist settings
CodeMeaningFix
10022Issue binding to the allocated portContact Vyper Hosting support
10051Network unreachableVerify the server is running and the port is correct
10052Network resetConnection dropped during setup - retry
10053Connection abortedTimeout or network error - retry
10054Connection reset by peerA client disconnected - normal, not an error

For codes not listed here, refer to Windows Sockets Error Codes.

Open a support ticket from the billing panel or reach us on Discord. Include the relevant Console output so our team can diagnose quickly.