Adding Client Mods
Client mods - vehicles, visual assets, and other BeamNG.Drive content - are stored in Resources/Client/. When a player joins, every file in that folder is automatically downloaded and loaded by their game.
The easiest method. Gives you one-click access to every mod published on the BeamNG.Drive forums.
- In your Vyper Hosting panel, click Mods.
- Set the dropdown to Client.
- Search for the mod and click Install.
- Restart your server from the Console tab.
For mods not in the Mod Installer (private or unreleased content).
- Download the mod as a
.zipfile from a trusted source. - In your panel, go to Files → Resources → Client.
- Click Upload and select the mod ZIP.
- Restart your server.
Valid Mod Structure
Section titled “Valid Mod Structure”BeamMP requires mod ZIPs to have vehicles/ or levels/ at the root level:
Directorymymod.zip
Directoryvehicles/
Directorymycar/
- mycar.jbeam
If the ZIP has an extra wrapper folder (e.g. mymod/vehicles/...), the mod won’t load. Mods from the BeamNG.Drive repository and Mod Installer are always correctly structured.
Removing a Mod
Section titled “Removing a Mod”- Via Mod Installer: click Installed, find the mod, click Remove.
- Via File Manager: navigate to
Resources/Client/, select the ZIP, and delete it. - Restart the server after removing.